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Technical Artist
3 years ago
About the position:
As Technical Artist you'll be participating in implementation of wide range of graphical features and taking care of maintaining stable performance through the game.
Responsibilities:
- Prototyping and optimizing features and content
- Preparing tools and pipelines for artists
- Maintaining the production pipeline and meeting deadlines
- Collaborate effectively with other artists, programmers, designers, Art Director, and Producer
Requirements:
- At least one year’s experience in game development in role of artist
- Great technical skills
- Basic knowledge of 2D, 3D and animation packages and pipelines
- Knowledge of Unreal Engine or familiarity with similar engine (Unity, CryEngine, Lumberyard, etc)
- Familiarity with UE4 materials logic and pipeline
- Familiarity with UE4 VFX logic and pipeline
- Familiarity with physics logic or physical engines
- Ability to fast prototype features, solutions and pipelines
- Ability to integrate graphical features into gameplay mechanics
- Familiarity with optimization techniques
Pluses:
- Familiarity with UE4 blueprints
- Familiarity with Houdini
- Coding in C++, HLSL, Python language
- Very good knowledge of physically based rendering (PBR)
Our offer:
- Private medical care (entirely financed by the employer)
- Fitprofit card
- Salary depending on skill level and experience
- Really flexible working hours (core hours 11:00-16:00)
- Delicious coffee and fresh fruits in the office
- Working in an environment where we value self-reliance and avoid micro-management
- Working with experienced and high qualified developers
- Location in a walking distance from the subway station: Metro Dworzec Gdański
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