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Senior Technical Artist
2 years ago
Machine Zone (An AppLovin Company) is a global leader in mobile gaming, with a track record of delivering some of the world’s most successful mobile games including Game of War, Mobile Strike and Final Fantasy XV: A New Empire. We combine the power of technology and creative vision to create experiences that connect people from all corners of the globe. Machine Zone was acquired by AppLovin in May 2020.
AppLovin was named one of the Hottest Adtech Companies of 2021 by Business Insider, as well as a Certified Great Place to Work in 2021 and 2022. The San Francisco Business Times and Silicon Valley Business Journal awarded AppLovin one of the Bay Area’s Best Places to Work in 2019, 2020, and 2021. Our team members are regularly recognized for their work and leadership, including recent award wins in Business Insider’s Rising Stars of Adtech 2022, Glassdoor’s Top CEOs 2019, and the 2021 Women in Content Marketing Awards.
Machine Zone is looking for an experienced Technical Artist (TA) to join the Technical Art and Tools (TAT) team. The TA role shares responsibilities across the domains of art and engineering. The TA's primary responsibility is facilitating the creation of game content and providing solutions that serve the overall quality of the visuals. An ideal candidate will have both the technical skills for writing tools and the artistic sensibilities needed to ensure those tools produce high-quality visuals. Additionally, the technical artist serves as primary technical support for artists and typically involves debugging assets and engine related issues. Work will involve support and development for our long-running titles using our proprietary engine as well new development for the Unity platform.
Responsibilities:
- Facilitate the creation of 2D/3D content through tooling and automation
- Establish best practices for new workflows
- Pipeline integration across domains for new workflows
- Serve as a primary technical resource for artists
- Develop specifications for features and/or tools development required from other departments
Prerequisites:
- 3-5 years of experience in gaming or media & entertainment (mobile gaming preferred)
- In-depth understanding of computer graphics fundamentals (data structures, image processing, etc)
- Extensive knowledge in at least one discipline of 3D content creation (rigging, modeling, shading, etc)
- Python programming as a general purpose language and associated API’s
- Extensive hands-on experience with Autodesk’s Maya and the Maya API
- Experience with one or more game engines (Unity preferred)
- Experience with one or more established GUI Programming Toolkits
- Experience with revision control systems (Perforce preferred)
- Familiarity with a Unix-like operating system and shell scripting (macos)
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AppLovin is an equal opportunity employer and considers qualified applicants without regard to race, gender, sexual orientation, gender identity or expression, genetic information, national origin, age, disability, medical condition, religion, marital status or veteran status, or any other basis protected by law.
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