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Technical Artist

Warsaw, Poland
10 days ago

The Technical Artist acts a bridge between the artists and programmers, ensuring the art content and features are easily integrated into the game, while respecting the artistic vision and technical constraints of the project.


Work with modelers to create 3D art and bring it into the engine;
Support artists and engineers in the use of the 3D art pipeline and user-facing engine tools;
Provide hands-on support to artists and engineers in regard to asset performance and validation;
Review creative process and identify opportunities for tool improvements;
Develop 3D art pipeline tools and extensions with an eye towards usability and efficiency;
Solve challenging technical issues in the 3D asset pipeline;
Collaborate with engineers and testers to diagnose and resolve in-game Art problems;
Inspire and empower the art team to optimize their processes;
Collaborate with partner studios to share technology and best practices.

Relevant Experience:

Minimum 1 year experience in a digital art content creation pipeline, ideally in the video game industry;
2−3 years of experience as a Modeler in game industry;
Professional experience with the engines that are currently available ( Mostly Unity and Unreal 4);
The number and variety of tech-art areas of interest in your past activity is also important ( Animation Integration, Asset integration, shader creation, rigging);

Skills and Knowledge:

Experience in modelling and art tools (Autodesk Maya, 3DS Max, Photoshop, etc.);
Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
Excellent verbal and written communication skills;
Shader Writing Knowledge;
Ability to work with technical documentation;

Nice to have:
Good artistic skills (proportion, color, composition);
VFX Creation in Unity and/or Unreal 4.

What we offer:

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