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Technical Artist

Electronic Arts
Guildford England United Kingdom
2 years ago
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We're Criterion, and we love making games!

For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our team have expressed their passion for outstanding game feel, AAA audio-visual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let's talk about how you could be a part of it.

The Challenge ahead

We are looking for a Technical Artist to join our creative team working on the Need For Speed franchise to help solve challenges the teams face. You’ll be working on improving workflows and pipelines, creating new tools and researching new approaches. You will report to the Technical Art Director and work in collaboration with content creators and other Technical Artists on features and content creation techniques.

What will a Tools and Pipeline Technical Artist do:

What we’re looking for:

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