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Technical Artist – Shaders & Materials - skate.

Electronic Arts
Vancouver British Columbia Canada
1 year ago
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WE MAKE FUN...FUNNER.

We are Full Circle, and we're all about having fun and making great games that people want to play with their friends. As the developers of Skate™, we are set to provide an experience that embraces and builds upon everything our community found special about the previous games. We believe in creating an inclusive world inside and outside of our games for our players and our team. As a geo-diverse studio, our team members around the globe can either work from home, in the office or a hybrid of both.

"This position is open to qualified individuals anywhere in the Americas where EA operates as an employer."

We are looking for an Technical Artist to join our Skate team to help improve visual quality and improve rendering and surfacing. This is an opportunity to join us in the early stages of development. You will report to the Technical Art Director for Image Quality and work in collaboration with art direction, technical artists, engineers, and content creators on building visual targets, technology, and workflows to support the visual development of the project and meet the visual goals set by Art Direction.

Responsibilities

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

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