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Technical Artist - Rigging
8 days ago
Technical Artist- Rigging
EA Create is a collective of content production teams partnering with EA Studios game teams to provide outstanding visuals, audio and technology. Our teams are comprised of artists, engineers, technicians, designers and development directors. Worldwide, we combine our teams to form a global group of extraordinary individuals fueled by imagination and a unified passion for creating amazing visuals, sound and experiences. We are a diverse team, unified through collaboration, culture and craft.
The Rigging team creates systems to support character and vehicle animation by developing body and facial rigging systems, animation interfaces, and by supporting animators with technical setup and production.
What a Rigging TA does at EA:
- Design and implement complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
- Design, develop, deploy, and maintain animation tools, workflows, and pipelines to improve production efficiency
- Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
- Proactive in problem identification and developing and delivering solutions
- Define and estimate tasks in a well-organized manner
- Interact and collaborate with the key client stakeholders (Art, Programming, Production, etc.)
The next great EA Rigging TA needs
- 3+ years of technical art/rigging/animation experience with multiple shipped game titles and/or VFX/feature animation
- Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus)
- Strong background in rigging and skinning complex character assets
- Understanding of animation principles and human anatomy
- Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
- Have a proactive work ethic, capable problem solver who is not afraid of big challenges. Candidate must be able to quickly identify issues and resolve them.
- Document tools and processes required to educate artists on new tools or workflows.
- Degree in visual effects or technical subject area is highly preferred.