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Technical Artist - Rigging
3 years ago
Technical Artist (Rigging)
Description
The Rigging Technical Artist (Rigging TA) is a liaison between artists and software engineers by developing solutions to assets, tools, and workflows that allow the desired visual result to be attained. As a contributor, understanding of real-time computation and biomechanics, as it relates to human anatomy, is a must for creating believable skin deformation and control systems. The Technical Artist will work as part of a team and coordinate with supervisors, lead artists, and directors to develop content for game teams.
What a Rigging TA does at EA:
- Design complex skeletons, control rigs, secondary animation (fat, jiggle), and skin deformations
- Deploy animation tools, workflows, and pipelines to improve production efficiency
- Implement techniques and process to solve character and animation and deformation challenges as identified by department lead
- Coordinate in problem identification and provide solutions
- Collaborate with your client partners (Art, Programming, Production)
The next great EA Rigging TA needs
- 2+ years of technical art/rigging/animation experience with multiple shipped game titles or VFX/feature animation
- Experience with Python, C# or C++ and familiarity with the Maya API (MotionBuilder API experience a plus )
- A Background in rigging and skinning complex character assets
- Understanding of animation principles and human anatomy
- Expert in standard industry tools including Maya, Houdini, and MotionBuilder in applicable areas
- Experience documenting processes required to educate artists on new tools or workflows.
- A degree in visual effects or technical subject areas.
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