This job might no longer be available.

Character Technical Artist, Skinning - World of Warcraft

Blizzard Entertainment
Irvine, CA, United States
4 years ago
Apply

Blizzard Entertainment is looking for an individual who wants to get hands on experience helping rigging creatures and characters on World of Warcraft. Help us push the development of the WoW rigging pipeline by supporting character team, animation team, working on tech art tools, and problem solving.

Our ideal candidate has experience with rigging characters and creatures on one or more successful AAA console and/or PC games. We are looking for someone passionate about building great rigs, working with great people, and creating great games.

COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.

DAY TO DAY TASKS

YOUR BACKGROUND

SEND US

Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Blizzard Entertainment

Art jobs