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Technical Artist (Rigging) - League of Legends (Contract)

Riot Games
Los Angeles, California, United States
4 years ago
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As part of the Technical Art, Rigging team, you will create rigs for characters and props on a 12 month temporary assignment. You will oversee tool creation and maintenance for all other art disciplines. Working closely with animation, modeling, and concept teams, you will uncover new ways to improve workflow and ensure functionality, consistency, and quality. As a support, you will be the carry behind the carry, helping hoist up art teams on the strength of your rigs and tools.

As a content-focused Rigging Technical Artist, you will dive deep on rigging characters, creatures, and props, working closely with artists of all disciplines to create game art assets. You will be an expert at working with the front end for the game engine, assisting artists in modeling, animation, and VFX. You will work with our QA Teams to squash bugs, participate in play tests, and ensure the holistic standard of art assets used in the game.

Responsibilities:

Required Qualifications:

Desired Qualifications

It’s our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law, including the City of Los Angeles’ Fair Chance Initiative for Hiring Ordinance relating to an applicant’s criminal history (LAMC 189.00).

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