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Technical Artist - Rigger
4 years ago
Who we are
We’re ArenaNet—we’ve created a studio that builds online worlds infused with innovation, hand-crafted excellence, and creative passion. We're not the only ones who share this passion; gamers made Guild Wars 2 the fastest selling MMO in the West with more than 3 million copies sold in its first 9 months, and players and press have consistently called it one of the best games of all time.
Responsibilities
As a Technical Rigging Artist, you will contribute to the development of a new suite of rigging tools and workflows. Your work will ensure the rigging pipeline supports the creation of inspiring, engaging, and informative game experiences across various projects and platforms.
- Develop and maintain flexible rigging and skinning tools that satisfy a wide variety of needs and styles
- Advance the quality of animated assets by working with teams to continually improve rigging workflows
- Research new techniques, processes, and pipelines with a focus on improving collaboration and efficiency amongst artists, designers, and engineers
- Create standards and conventions for rigging and skinning that encourages iteration, consistency, and quality
- Develop rigs and skeletons working with modelers and animators that adhere to project goals and technical limitations
- Provide technical support for a wide variety of rigging challenges across multiple disciplines
- Troubleshoot and provide solutions for workflow and runtime issues
Qualifications
- 5+ years of production experience with a significant portion dedicated to the use and creation of rigging pipelines
- Portfolio demonstrating rigging and tool development
- Expertise in all aspects of rigging pipelines including set up, automation, and optimization
- In-depth knowledge of Maya
- Proficient with Python, PyMEL, and PySide
- Strong verbal and written communication skills
- Self-driven team-oriented contributor with excellent time management skills
- A customer-centric approach to tool development; solid grasp of UX
- Passion for creative problem solving and debugging
Preferred
- Comfortable using Maya API
- Familiar with MotionBuilder and motion capture workflows
- Experience using Unreal or Unity
- Experience with runtime rigging
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