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Technical Artist (Mobile)
4 years ago
We are searching for a proven, enthusiastic, senior-level Unity Technical Artist with a focus on Mobile Games. The ideal candidate is an experienced Technical Artist, having worked on a number of shipped mobile titles. This role covers a broad range of duties necessary to take a game idea from concept to device. Some of these include implementing responsive, animated UI, maintaining a clean and elegant editor architecture, implementing Particle Effects, Shaders, programming tools, and Editor Scripts. You will be working with a small, multidisciplinary groups of artists, designers and engineers to develop efficient, intuitive workflows.
Responsibilities:
- Develop architecturally sound systems at the core of our Art and Design production pipelines, capable of supporting current and future projects
- Identify weak points in existing pipelines and work with other disciplines to find the most practical resolution
- Provide support and training to users
- Work with Art Design and Engineering to develop technical guidelines so developers can meet established performance requirements
- Document workflows and advocate best practices.
Requirements:
- At least 3-5 years + of experience as a Technical Artist within the mobile games industry
- A high level of comfort and confidence working equally with game art and programming
- Strong experience extending Unity with custom tools for game development
- Strong working knowledge of Unity particles, shaders, UGUI and NGUI
- Experience developing and maintaining systems used in game production
- Working experience with version control systems (Perforce or git)
- Strong troubleshooting skills
Preferred Skills:
- Able to work well as part of a team with minimum supervision
- A proven ability to identify and attack workflow inefficiencies with robust, repeatable solutions
- Mature understanding of C# with an adherence to strong programming best practices and design patterns
- Strong sense of color, and design
- Knowledge of industry standard art packages
- Able to think creatively to resolve technical challenges and limitations
- Skilled at collaborating with engineering / art to diagnose and resolve issues
- Demonstrable professionalism good attitude, focused, and meets deadlines consistently
- Unity Technical Artist certification
- Experience using ImageMagick
- Experience with C+
- 2D illustration skills
- Understanding of animation principles and fundamentals (timing, arcs, squash and stretch, easing, etc.)
- Familiarity with Spine
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