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Technical Artist (M/NB/W) - AAA project

Ubisoft
Annecy Auvergne-Rhône-Alpes fr
12 months ago
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Job Description

For its Annecy Production Studio, Ubisoft is looking for a Houdini Artist to join a team in charge of developing the procedural content generation pipeline and tools in a AAA game and participate in the upcoming Ubisoft blockbuster.

Under the responsibility of the Technical Director, the Houdini Technical Artist works with the Leads to define and create, support and maintain the procedural content generation pipeline and tools. A key aspect of this role is not only to understand quickly the existing processes and to be able to update/optimize it but is also about being able to understand the level designers and level artists’ needs in order to provide custom tailored tools.

Responsibilities

Qualifications

Additional Information

/!\ A portfolio, website or other document showing your work is required, otherwise your application will not be properly evaluated.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Integrating the Ubisoft French studios also means:

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft’s 21 000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and Riders Republic!

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown

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