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Technical Artist Intern (Apex Legends)

Electronic Arts
Los Angeles California United States
3 years ago
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WHAT WE VALUE...


Gameplay first. The essential foundation of a great gaming experience starts with gameplay. Every detail is crafted with purpose;
all of our development disciplines contribute towards creating an incredible gameplay experience for our players.


Respawn is looking for a Technical Artist Intern who is excited to further their development in a production setting. We are only
considering students who will be enrolled in a Bachelors or Masters program in the summer of 2020, slated to graduate in Fall of
2021 or Spring of 2022.

PORTFOLIO REQUIREMENTS...
It is required that you submit a portfolio/presentation of your work with your application. You may do so by providing a link to an
online presentation, or attaching documents to your resume. Please apply with as many examples of the following:
● Tools and pipeline work. Provide scripts and/or code samples.
● Exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of
screenshots. Include any relevant code.
● Examples of 3D graphics in areas such as modeling, animation, lighting, visual effects, and shading.
● Any art (traditional or digital media) that you have personally created.

WHAT YOU'LL DO...
● Collaborate with content creators using a service-minded attitude, aiming to understand requirements and offer support.
● Design, implement, and maintain art creation pipelines/workflows that meet artist needs and increase productivity for
content creators.
● Commit to learning and familiarizing oneself with different technologies, technical concepts, ideas, and problems.
● Work with engineers to get features running and tested before main production.
● Research and develop new software to facilitate more efficient content production.

IDEALLY, YOU'LL HAVE...
● Knowledge of 2D and 3D art packages (Maya and Photoshop desired) and experience in scripting and programming
(Python and C# desired).
● Understanding and technical proficiency in 3D concepts such as modeling, texturing, rendering, shading, lighting,
rigging, skinning, dynamics, particle systems, and image manipulation.
● Basic familiarity with game engine workflows, asset pipelines, and revision control systems.
● Excellent communication, problem-solving, and troubleshooting skills.

If this opportunity sounds like a great fit for you, please submit your resume and portfolio and we will get back to you once we
have reviewed.

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