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Technical Artist - Character & Animation
2 years ago
Want to work with a world class team that is committed to changing the face of the entertainment industry? Join us in building an environment where creatives of all backgrounds can thrive and bring unique and compelling stories to market.
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Brass Lion Entertainment is seeking a Technical Artist - Character & Animation to join a talented and diverse team currently working on a new , unannounced A ction - RPG title .
The right candidate for this position will work closely with the Animation, Art, and Design Directors to establish an iconic, stylized look for the next generation of consoles and PC. You will create innovative rigs and tools to allow our characters to come to life. Your expertise will support and inspire the creation of engaging and unique animation and gameplay experiences.
Brass Lion Entertainment has employees based in New York City, Montréal, and remote locations across Canada and the United States.
Responsibilities
- Work directly with art and animation teams to create rigs and weight characters, props, and weapons to support animation needs from Maya to Unreal
- Develop tools for artists, animators, and designers for efficient pipelines and workflows both in 3D software and in Unreal
- Develop tools and pipeline for retargeting and transferring animation data
- Collaborate with animation, design, and programming to develop animation and gameplay
- Research and develop new tools, methods, and workflows to support the style of the game
- Setup various assets in engine including characters, blueprints, and other systems
- Assist in troubleshooting and supporting technical issues within 3D software and Unreal
- Develop and aid in creating optimized assets and systems in Maya and Unreal for run-time performance
Qualifications
- At least 4 years in a game development environment
- Expert knowledge in character and prop rigging, skinning, tool creation
- Expert knowledge and experience with art and animation workflow, pipelines and tools
- Experience using Unreal to setup characters and animations
- Knowledge of programming languages such as Python, Mel, C#/C++, Maya API
- Located and authorized for work in the US or Canada
Bonus Points
- Animation ability and experience
- Expert level knowledge of Unreal (Blueprints, EventGraphs, AnimGraphs, State Machines, Retargeting)
- Cross disciplinary skills in game development
- Experience supporting external teams a plus
Benefits
- Competitive salary
- Among Industry leaders in PTO and work/life balance
- Flexible Work-From-Home options
- Comprehensive family health coverage
Covid-19 Hiring Update: We are currently in a “work-from-home" model and we’ll be developing a remote/co-located team structure when it’s safe to do so. We understand each person’s circumstances may be unique and will work with you to explore all possible options.
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