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Technical Artist (12 month remote Contractor)

Antimatter Games
Truro Cornwall
2 years ago
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Technical Artist

12 month remote subcontractor position.

Do you want to partner with other great developers to make amazing games? Are you a proven collaborator with experience in the Technical Artist role on previous published titles for PC or console? Are you high energy, enthusiastic and self-motivated? If all this sounds like you, read on – AntiMatter Games may be for you!

DUTIES AND RESPONSIBILITIES

  • You’ll have a passion for Technical Art, and for working with other disciplines to make a difference, particularly on improving pipelines and supporting the art team.
  • You will assess, maintain and improve our existing set of shaders and material creation processes.
  • You’ll have a keen eye for monitoring game performance and memory usage and help to improve the monitoring toolset.
  • You’ll create and maintain PostFX and provide feedback on the creation workflow.
  • You will master optimizing effects for performance while retaining visual quality.
  • You will collaborate with the Art Lead in order to maintain visual consistency.
  • You’ll act as the bridge between art and technical groups.
  • You will help troubleshoot and provide solutions to visual effects related issues
  • You will create high quality real time visual effects.

REQUIREMENTS

  • Experience creating VFX and PFX in Unreal Engine 4
  • Experience with Unreal Engines`s Materials, Cascade / Niagara and Blueprints
  • Experience with optimizing particle effects in game environments
  • Experience as Technical Artist on at least one shipped title.
  • In depth knowledge of memory and performance impact from a content creation perspective.
  • Experience with 3ds Max
  • Experience with UE4 or similar engine
  • Excellent communication and time management skills
  • Understanding of run-time shader languages such as HLSL or GLSL
  • Experience in Python and the use of PyQt/PySide
  • Skills to communicate material and rendering features to the art and design teams.
  • Ability to translate requests into usable materials and PostFX.
  • A clear understanding of your own desires to grow and areas where you need to.

BENEFICIAL SKILLS

  • Experience with Quixel suite / Substance suite
  • Experience with Houdini or other real-time particle system
  • Passion for First Person Shooters
  • Strong positive communicator

ABOUT US

AntiMatter Games is Cornwall’s largest game development studio. We developed Rising Storm, PC Gamer’s ‘Multiplayer Game of the Year’, and the critically acclaimed sequel Rising Storm 2: Vietnam.

Working for Antimatter means working on exciting and innovative video games every day! We have a strong company culture, where our employees are encouraged to have an excellent work-life balance. We want to support our team to become the best developers they can be, whatever their department.

For information on how we process your data, our data protection policy for candidates can be found here.
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