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Technical Art Trainee - 源·计划
3 years ago
Job Description
About Program Origin (源·计划):
The focal point of the Program Origin is the recruitment of young talents with good potential and high motivation joining the creation of our great games.
Upon the successful completion of the extensive training sessions conducted by our industry-renowned mentors & trainers set for the first six months of this program, the graduates will be given the much-anticipated opportunities of participating in the very core AAA game development in Shanghai Studio.
Join us and create your world.
Job Summary:
The Technical Art Trainee is a support role inside the Technical Art team, working closely with the Technical Directors, Technical Artists and the programming team, to help with simple asset and pipeline optimizations, to participate in the technical art features implementation, and to perform simple debugging on the project’s tools and processes.
Responsibilities:
- Implementing optimizations and monitoring the performance of the game;
- Test the engine, request enhancements, verify all engine-related documents and modify or draft new documents whenever necessary
- Identifying and implementing art-pipeline optimizations and automatizing;
- Develop or determine tools (e.g. 3DS Max, etc.) and methods to enhance and facilitate work of the graphics team;
- Creating technical prototypes;
- Creating technical benchmarks to be used in production;
- Implementing technical art features with the help of the programming team;
- Offering technical assistance to the art team in day-by-day production issues;
- Creating and maintaining technical documentation;
- Sharing with other artists ’best practices and new tools.
Qualifications
- At least College or Bachelor’s degree;
- Strong Gamer Culture and interest in videogame development;
- Good communication skills in both Chinese and English (spoken and written);
- Basic knowledge of real-time rendering challenges and techniques;
- Analytical mind and good problem-solving skills;
- Any relevant experience with game editors and engines is considered a plus;
- Knowledge of script is strong plus (e.g. maxscript/python/mel/c# )
- Knowledge of Procedural software is considered a plus (e.g. Houdini/Speedtree/worldmachine/Substance Design)
- Knowledge of Code language is considered a plus (e.g. c++)
- Knowledge of data safety options (e.g. Perforce, VSS, Alienbrain);
- Knowledge and Interest in tech-art areas is also considered a plus (like Shading, Lighting, SFX, etc.)
- Experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art) is very appreciated;
Additional Information
Why Ubisoft Shanghai?
Be a part of the most exciting and innovative video game company in China. Come to work in Shanghai, an amazing city renowned as “Paris of the East”.
Together with a team of multi-national professionals equipped with cutting-edge technologies, you can be assured of an experience that is both aspirational and fulfilling.
By working in the Shanghai studio, you will also be offered with an array of career development opportunities, abundant training resources, and moreover, a stimulating and creative work environment.
If you’re looking for this kind of job opportunity, you’ll find it here at Ubisoft Shanghai.
Join us for an exciting adventure and make great games!
Company Description
About Ubisoft Shanghai Studio:
Ubisoft opened its door in China in 1996. Today, Ubisoft Shanghai is one of the largest and most influential video game companies in this country with full creation and production capacities. There are 450+ talents working on the developing of console and mobile games, and already shipped Far Cry®, The Crew®, Just Dance®, Assassin’s Creed® and Tom Clancy’s video game series.
Shanghai studio established its expertise in Wildlife Animation, Open World and AI through the co-development with other studios in the group. In addition, the studio also plays a major role in the Publishing and APAC Network Infrastructure.
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