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Technical Art Director
4 years ago
Job Description
Who we are
Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators—at all Ubisoft Canadian studios—to build even better, more immersive worlds across our major brands such as Far Cry, Assassin’s Creed and Watch Dogs. Our vanguard studio is on the hunt for passionate and experienced innovators to lead our inspired team in the creation of leading-edge technology in one of Canada’s fastest growing cities for game and tech development. Join the family!
Who you are
As the Technical Art Director, you will be responsible for research, innovation, technical quality of the production, assure technical support to team members and guide and assist them in the best practices possible.
What you'll do
- Put in place and document the graphic production pipeline (modeling, animation, characters, lighting, SFX, etc..) and assure the follow up;
- Test the new tools before their deployment into production;
- Create, organize and lead training sessions for the graphic team members on the tools and techniques chosen and follow through that they are being well used throughout the project;
- Coordinate and act as an intermediary between their graphic team and the tool programming team;
- Guide and provide constant support to the team members;
- Record the technical innovations according to their expertise to produce the desired effects of the project and to improve quality;
- Test and confirm that the intended techniques are possible with the tools chosen and validate the quality of the product with the Art Director and Lead Programmer;
- Produce a technical reference and/or technical constraints document, keep it current and communicate it so that the team can refer to it when required;
- Communicate regularly the technical constraints and their reasons to the team;
- Assure the homogeneity of the technical quality throughout the game;
- Propose and create the right tools to accelerate certain procedural tasks which the graphic team is responsible for;
- Provide constant support to the graphic team in terms of the production software of the engines used;
- Follow up on the evolution and distribution of tasks of their Assistant TD (when applicable);
- Evaluate maps on the technical plan.
What you bring
- College Diploma in graphic design 2D and 3D or in video game development or any other equivalent training.
- 5-10+ years’ experience, including 2 years as Assistant Art Director or any other relevant experience. Game industry experience is preferred.
- 3 to 5 years pertinent experience in 3D real-time (Level Artist, Modeller, Texture Artist, etc.)
- Experience in the supervision of artists through a creation process is an asset;
- Detailed knowledge of the jobs required to produce a video game;
- Detailed knowledge of the technical constraints of engines and the different game platforms;
- Knowledge of 2D and 3D graphic software;
- Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain);
- Knowledge of a programming language (C++, etc.) (an asset);
- Knowledge of Max Script (an asset).
- Shows leadership;
- Able to express ideas;
- Good personal relations and communication;
- Focused on achieving superior results;
- Solid team player;
- Analytical and able to summarize;
- Able to adapt to change;
- Flexible;
- Focus on the client (internal and external);
- Diligent;
- Able to work under pressure;
- Organized;
- Disciplined.
What to send our way
· Your CV, highlighting your education, experience, and skills.
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