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Technical Art Director
1 year ago
Why PlayStation?
PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.
PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.
The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.
Bluepoint Games has begun the exciting work of original development and seeks passionate, industry-leading talent to join our pursuit in crafting Game-of-the-Year quality titles. Our studio is renowned for critically acclaimed titles that exceeded what the world expected of us, from the remaster of Uncharted: The Nathan Drake Collection, to the remake of Shadow of the Colossus, and most recently the PS5 launch title Demon's Souls.
Bluepoint Games is looking for a TECHNICAL ART DIRECTOR to join our team on a full time basis. Tackle the most complex asset challenges and join us in developing a world-class workflow to unleash the potential of our art team in developing AAA titles.
Please note: This is not an entry-level or mid-level position.
Responsibilities
- Lead and grow a team of Technical Artists
- Inspire, mentor, and support the Tech Art team
- Meet with Technical Artists on a regular basis to share information and updates, enforce standards, set benchmarks, and give feedback
- Manage and develop powerful and efficient workflows for the Art and Design teams
- Research and help develop new technologies
- Create new techniques and procedures to improve game asset quality
- Help improve and refine shader, texture, lighting quality
- Identify and fix pipeline issues
- Analyze and improve art asset inefficiencies to optimize console performance
- Write documentation about art tools and workflows
- Act as a liaison between Engineering and the Art departments
- Assist with solving daily production challenges
- Work with the Production department to define a schedule and assign tasks
Requirements
- At least 7 years of professional experience in the games industry with at least one shipped title as a Lead Technical Artist
- Must have prior experience leading a team of Technical Artists
- Complete understanding of current generation game workflows and pipelines
- An overall understanding of all Art related disciplines including environment, character, VFX, UX, lighting, shading, and rendering
- Strong problem solving and trouble-shooting skills
- Experience working with multiple game engines
- Interest in learning a custom proprietary game engine
- Have the ability to learn and then teach newly acquired knowledge
- Expert knowledge of Maya Maya scripting experience in Python
- Working knowledge of Houdini
Preferences
- Expert knowledge of Houdini
- Experience with Substance Painter and Designer
- Shader authoring skills (HLSL, GLSL, CGFX) knowledge
- Knowledge of C++, C#, Javascript, or other programming languages
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.
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