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Technical Art Director
1 year ago
Capital Games is a world-class mobile game studio, best known for creating the most successful Star Wars game of all time, Star Wars: Galaxy of Heroes. We are game makers first, telling stories through some of the most beloved IP brands in the world and igniting players' imagination and competitive spirit. We believe in a culture of excellence, always driving to be the industry leader in mobile RPG and encouraging a team atmosphere of learning, collaboration and creativity. Most importantly, we never forget that making games and entertaining our passionate players is fun!
Capital Games is the destination for today's best mobile game makers. Come join us, and create the world's greatest role-playing games.
Role Overview:
Our new mobile title Heroes of Middle Earth is looking for an accomplished Technical Art Director with experience in game development, specifically in the mobile space. You will report directly to the studio's Principal Art Director and work in cooperation with our internal and external teams across all disciplines. You will lead the technical art effort and implementation of top-quality content for our H.O.M.E. game and future projects. We are looking for that magical combination of artistry and technical know-how that a technical artist like you bring to the table.
Responsibilities
- Lead the technical development of the systems and frameworks to support the art team together with engineering support.
- Support other Technical Artists in the development and integration of any associated proprietary toolsets.
- Support the development and integration of all pipelines.
- Work with and assist artists to support solutions to project-wide problems.
- Write Unity3d and DCC tools to help audit, and automate the optimization of game assets for artists.
- Explore new techniques and processes, and create prototypes to prove out and solve technical art challenges.
- Work with engineering and design to guide the technical architecture that supports game features from an art perspective.
- Participate in build reviews, address bugs, and guide art quality through a balance of visual improvements, process enforcement, and performance constraints.
Required Qualifications
- 5+ years of production experience, with mobile development experience a big plus.
- Experience with Unity3d, Mecanim, Asset Bundling, and in-game cinematics systems such as Timeline and Cinemachine.
- High level of familiarity with version control and asset management solutions (Perforce, git).
- Programming experience with scripting languages such as Python and C#.
- Working knowledge of Maya and 3D Studio Max scripting/API's.
- Experience with creation or architecture of asset pipelines and processes.
- Work with or the creation of Unit Test systems and testing.
- Oversee/audit shader performance and be able to author node-based shaders, HLSL/CGSL knowledge.
Please apply with as many examples of the following as you can:
- Tools and pipeline work. Provide examples of script functionality and code samples.
- For example: exhibit how you took a problem, went about solving it, and show the result as part of a video capture or a series of screenshots. Include relevant code samples.
- Examples of other technical art related projects including character shader work, engine-side pipeline tools, pipeline and process architecture.
- Breakdown of technical art framework support for a game feature or mechanic (e.g. screenshots/video of game footage and how you contributed to the presentation solution).
Remote Friendly or Hybrid in the Redwood City studio. #LI-Remote, #LI-Hybrid
#FlexibleWork
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
- California (depending on location e.g. Los Angeles vs. Sacramento):
º $131,600 - $213,300
- New York (depending on location e.g. Manhattan vs. Buffalo):
º $131,600 - $213,300
º $154,800 - $213,300
- Colorado (depending on location e.g. Denver vs. Colorado Springs):
º $131,600 - $179,600
- Washington (depending on location e.g. Seattle vs. Spokane):
º $131,600 - $195,200
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby (following 1 year of service), medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
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