Technical Architect

People Can Fly
Toronto ON ca
15 days ago

Job Description

We’re looking for an experienced Unreal programmer interested in joining a rapidly growing, unannounced project. The ideal candidate enjoys working in a collaborative environment to discuss and test ideas, bringing a game from prototype to final. We are an energetic group with extensive industry experience and committed to building a passionate and diverse team that will push for game quality and experience.

As a technical architect, you will:


Additional Information

What we offer:



Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

We are looking for an experienced and proven technical leader who will take a role of Tech Director and will be one of the key players in the game development process defining and communicating the engineering component of a game from its concept through all the way to release and post-launch.

In close cooperation with the Product Owner, Creative Director, Art Director and the Executive Producer, you will transform high level business requirements and creative visions into a technology roadmap covering an entire game project and lead the team of engineers for its execution.

As a leader you will be shaping the game’s technology vision and code architecture, building processes and developing best practices for the next generation of Online Shooter games. As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.

If you feel yourself able to deliver as nobody else, ready for some serious accountability and capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

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