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Technical Architect (Production)

Ubisoft
Montreal QC ca
4 years ago
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Job Description

Ubisoft Montreal, an industry leading developer of video games, located in the heart of Montreal’s Mile-End, offers a unique environment where creativity, teamwork and cutting-edge technology bring to life critically acclaimed video games and iconic AAA franchises.

When you join Ubi Montreal, you enter a community of passionate, extraordinary people connected by their need to innovate, to be creative and to work with the latest technology. You’ll discover a world where employees enjoy constant career advancement, a supportive learning environment, and competitive compensation packages.

The Technical Architect (Production) collaborates with Game Development Teams in the design, coaching and implementation of offline game engineering and infrastructure solutions. Working towards the global standards and practices for offline game development and implementation and oversees all projects within the Production domains.

The Technical Architect (Production) is responsible to capture our internal and external codev client requirements and translate unevolved concepts and ideas into fully designed tangible solutions.

Familiar with industry standards and the ever-evolving technical landscape for Game Development the Production Architect works with internal stakeholders to continually optimize existing processes, pipelines and technological consumption. This is accomplished through a combination of innovative uses of technology solutions and educating internal clients and colleagues with new ways of meeting challenges in an ever changing industry.

The design process stretches from the initial ideation driven by production staff all the way to the transition to the operations teams while ensuring that these solutions integrate without friction into existing environments and processes.

The Technical Architect (Production) is expected to lead by example and assert when opportunities to deliver a better experience, save expense or optimize workflow is achievable. He acts as a technical coach and mentor to the OPS Teams and an evangelist for best practices in achieving offline visions from production teams.

Responsibilities

The main responsibilities and routine tasks of the Technical Architect (Production) are to:

Qualifications

Training

Relevant Experience

Skills and Knowledge

Additional Information

We are an equal-opportunity employer and value diversity at our company. We do not discriminate on the basis of race, ethnicity, religion, gender, sexual orientation, age or disability status.

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