Technical Animator

People Can Fly
Warszawa Województwo mazowieckie pl
18 days ago
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Job Description

- Maintain the production and software pipeline and meeting deadlines
- Creating high quality characters, creatures and props rigging and skinning suitable technically to project universe
- Implementing characters in Unreal Engine 4 including cloth, physics and blueprint setups
- Work closely with modelers and animators to ensure a smooth development pipeline that delivers high quality assets
- Assisting with pipeline tools and working with engine and project leads on continuous improvement of those engine tools
- Ability to provide clean assets or code within established systems and requirements

Qualifications

- Minimum 3 years of experience in technical animation, tools and pipeline development
- AAA shipped title experience
- Experience with Maya, specialising in rigging/skinning
- Ability to create tools and write scripts to help improve the animation pipeline
- Good understanding of anatomy and character movement
- Character Skinning with close attention to physical deformation
- Solid experience with physics simulation on cloth, hair and other physics items
- Excellent Communication Skills with the ability to clearly provide technical feedback into the tasks, rigs, toolsets and documentation
- Knowledge of current technology and trends in video games
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making videogames
- Knowledge and passion for RPG genre games.

Nice to have:

- Knowledge of facial rigs for games, television or film
- Familiarity with Unreal Engine 4 art production pipelines
- Python Scripting Experience
- Modeling and Animation Experience
- Python programming skills

Additional Information

What we offer

UK

Poland

Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

Project Red is a yet unannounced game. The game development involves primarily our Europe based teams.

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