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Technical Animator

Electronic Arts
Guildford England United Kingdom
4 years ago
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We are Criterion, and we love making games!

Over the last fifteen years we’ve entertained millions of players around the world with our award-winning games. From Burnout and Need for Speed to the critically acclaimed VR mission for Star Wars Battlefront, Starfighter Assault on Battlefront ll and now Battlefield V: Firestorm. Criterion have always pushed the boundaries, delivering through technical excellence, outstanding game feel and AAA audiovisual quality.

We place enormous value on creative collaboration, fresh ideas, and unique perspectives. Our studio is a healthy mix of industry veterans and newcomers working together to inspire, support, and educate one another. We encourage free experimentation, innovation and exploration with regular “off-the-grid” time.

Criterion don’t put people in boxes. Folks here have freedom to navigate their careers the way their hearts take them – we’re not big on labels. Our features are built by teams who choose to work together, encouraging cross-discipline teams to solve the toughest problems.

The working day has space carved out for everyone to play games – by themselves or together, be they tabletop or video games, we love them all. Learning from the widest range of experiences makes our own games better.

Over the years, we’ve learned that crunching is flat-out stupid, so we don’t do it.

What a Technical Animator does at Criterion:

We are looking for an accomplished Technical Animator to join our Guildford-based Technical Art Team to help develop and implement animation, cinematics, character related workflows and content on our AAA titles.

You will report to the Technical Art Director and collaborate with fellow TA’s, Animators and Directors in the creation of prototypes and development of a varied range of tools and pipelines that empower our animators and artists to accomplish the creative vision of the game.

You will be hands-on with the implementation of animation solutions and game features, such as character, facial and vehicle animation, crowd systems and physics approaches.

You will also help provide the highest visual quality features possible within technical constraints and be an essential point of support for the team.

A Technical Animator at Criterion needs:

Bonus points for:

What’s in it for you? Glad you asked!

We realise it takes outstanding people to make excellent games, we offer great compensation packages and a culture that values creativity and individuality. We love to celebrate our great perks like comprehensive health and benefit packages, pension plans, bonuses and RSU’s, tuition reimbursement, free video games and more!

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