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Technical Artist (Cinematics)
1 year ago
We're Criterion, and we love making games!
For more than fifteen years we've entertained millions of players around the world with our award-winning games. Our accomplished people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.
We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We'd love to hear yours! Crunch doesn't help make a better game. We don't do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK.
What a Technical Artist (Cinematics) does at Criterion:
- We're looking for a Technical Artist who can combine their understanding of cinematics, animation, logical flow and runtime techniques to give players a tangible connection to their on screen characters, vehicles and world.
- We need your experience to contribute to designs and proposed setups, specific animations and other solutions that integrate with a wide variety of game and presentation features, including narrative, in-game world or events, characters, and menus.
- You will report to the Technical Art team and work with Technical Art Directors, fellow Technical Artists, Animators, Engineers, and Designers as part of a collaborative team.
Requirements
- Shipped at least one AAA game as a Technical Artist/Animator
- Understanding of DCC & Game cinematic and animation content creation
- Experience using game animation systems: state flows/machines, tags and databases, sequencer, timeline).
- Experience with procedural animation techniques (e.g. Crowd Systems, Pose Based Animation Systems, Loco/IK).
- Experience with performance analysis and runtime optimization of animation and character assets
- Familiarity with visual scripting (e.g. Unreal Blueprints, Schematics).
- A passion for playing and making games.
What's in it for you? Glad you asked!
Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.
- Great compensation package, annual bonus scheme and stock plans.
- Benefits including private medical insurance, dental care, pension scheme and life insurance.
- 25 days holiday (including 3 days company shutdown days between Christmas & New Year)
- Casual dress code
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