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Technical Animator

Electronic Arts
Guildford England United Kingdom
2 years ago
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Technical Animator

We’re Criterion, and we love making games!

For more than fifteen years we’ve entertained millions of players around the world with our award-winning games. Our talented people have expressed their passion for world-class game feel, AAA audiovisual quality and technical innovation in the Burnout & Need for Speed series and and more recently in Battlefield 1, Star Wars X-Wing VR, Starfighter Assault and Arcade for Star Wars Battlefront II and Firestorm for Battlefield V.

We believe that healthy, engaged teams make great games, so we place enormous value on collaboration, fresh ideas, and unique perspectives. We’d love to hear yours! Crunch doesn’t help make a better game. We don’t do it. For the past three years we are very proud to have been recognised by gamesindustry.biz as one of the best places to work in the UK. Let’s talk about how you could be a part of it.

What a Technical Animator does at Criterion:

We’re looking for a Technical Animator who can combine their understanding of animation, logical flow and scripting techniques to give players a tangible connection to their on screen characters.

We need your passion for immersive experience to create state machines with a focus on simplicity and accessibility. You will need to analyse feature designs and propose setups, specific animations and other solutions that integrate with the game features and animation design.

You will report to the Technical Artist Director and work with fellow Technical Artists, Animators, Engineers and Designers as part of a collaborative team. You will use our proprietary animation system to bring interaction and intelligence to the way characters, vehicles and other assets animate in game.

A Technical Animator also needs:

tags and databases.

animation and character assets

Animation Systems, Foot planting, Hand IKs, Physics). ·

Blueprints, Python).

What’s in it for you? Glad you asked!

Naturally, we offer great benefits packages, but more importantly, because we love working with outstanding creators, we maintain a culture that appreciates creative freedom and autonomy.

We thought you might also want to know:

We’re based in the lovely town of Guildford – 35 minutes from central London.

Our office has an onsite café and gym and is a short walk from the train station and town centre.

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