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Technical Animator
2 years ago
Create Animation is one of EA's central teams, responsible for bringing characters and performances to life across all of EA's franchises. Led by industry veterans from film and game industries, we work on award-winning franchises in partnership with teams like BioWare (Mass Effect, Dragon Age), Respawn (Jedi: Fallen Order, Apex Legends, Medal of Honor), EA Sports (FIFA, Madden, College Football) and other high profile game teams!
Our team collaborates with many teams across Create and EA, such as Motion Capture, Rigging, Scanning, and more. We work on a diverse catalog of games across many different animation styles, from realistic to stylized, from humans to creatures.
As the Technical Animator you will integrate animation content created in Maya and Motionbuilder and ensure it works in-engine. You will be collaborative, able to partner with animation directors, leads, and stakeholders to ensure animation quality are maintained in-game. While this role is technical in nature, we are also looking for candidates who have an eye for aesthetics to maintain a high-quality artistic vision. You will report to Development Director and build relationships with team members and partners to refine the production environment.
You will:
- Integrate cinematics and gameplay animation content into the game engine.
- Provide creative and technical problem solving with a view to delivering efficient quality animation content.
- Define, estimate and prioritize tasks in a well-organized manner.
- Document workflows, technical processes, and tools.
- Communicate across multiple departments disciplines
- Provide animation support to content creators.
- Basic tool and utility creation
Qualifications:
- 2+ years animation industry experience creating game content
- Proficient in standard industry tools Maya and Motionbuilder.
- Ability in integrating animation content into game engines.
- Knowledge of body and facial production rigs
Plus:
- Familiarity in C#, MEL or Python
- Experience in Motionbuilder/ Maya API
- Experience with editor-based game development environments e.g. Unreal, Unity, etc.
- Experience in Qt/Pyside
- Experience designing, and maintaining animation content workflows as part of an end-to-end animation pipeline.
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