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Technical Animator/Rigger
4 years ago
About the position:
We are looking for a passionate who will become a new Technical Animator in our team. If you are an experienced rigger who is looking for an opportunity to be a part of our new projects than send us your CV and portfolio!
Responsibilities:
- Rigging and Skinning models of characters and creatures
- Developing and improving tools for animation team
- Daily working with modelers and animators to create high-quality assets
- Collaborating with Character and Animation teams to maintain high-quality standards and visual consistency of the game vision
- Collaborating with production to ensure high-quality project and meet deadlines
- Working with Engine team to develop animation systems, create and improve engine tools
Requirements:
- At least 3 years of experience on similar position in video games industry
- Excellent knowledge in rigging and skinning
- Ability to create tools and scripts for animation department
- Very good knowledge of any 3D package (Max, MotionBuilder preferably)
- Very good understanding of human anatomy
- Very good communication skills, openness for giving and receiving feedback
- Keeping up to date with current technology trends
- Unreal Engine knowledge is a plus
- Facial rigging experience is a plus
- Physics simulation experience is a plus
- Proficiency in English
Our offer:
- Private medical care with option to extend it to the family members (entirely financed by the employer)
- Fitprofit card
- Salary depending on skill level and experience
- Really flexible working hours (core hours 11:00-16:00)
- Work in an environment where we value self-reliance and avoid micro-management
- Work on interesting and fun projects
- Delicious coffee and fresh fruits in the office
- Location in a short walking distance from the subway station: Metro Dworzec Gdański
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