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Technical Animator - Dragon Age
2 years ago
Technical Animator
At BioWare, our mission is to create worlds of adventure, conflict, and companionship that inspire you to become the hero of your story. Our teams inspire creativity using tech and tools such as the Frostbite engine and work with thousands of developers across EA’s network of studios. We are passionate about games and their potential as a creative medium to reach and inspire people through emotion, artistry, and engaging storytelling. If you share this passion, this is an amazing opportunity to help shape the next generation of gaming.
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Responsibilities:
- Independently drive multiple key features for technical animation, including runtime systems, physics/ragdoll, and facial animation R&D and implementation
- Lead communication efforts related to assigned features, including reaching out to external partners as needed, and clearly describing the needs of the project
- Develop and maintain animation tools and pipelines
- Prototype and implement procedural animation systems such as facial animation, destruction, cloth, and hair
- Collaborate with the design, character art, animation, and outsourcing teams
- Debugging and support of animation systems and tools
Qualifications:
- 3+ years of technical animation experience
- Experience in rigging and skinning assets
- Experience with python or C++
- A demonstrable understanding of animation principles and anatomy
- Experience with motion capture and retargeting
- Proficient with standard industry tools such as Autodesk Maya
- Excellent problem solving skills. The candidate must be able to quickly identify issues and resolve them.
- Collaborative team player with strong cross-group communication skills
- Excellent decision making capabilities
- Demonstrates dependability and commitment to projects/tasks
Portfolio:
- All submissions must include a portfolio showing personal and/or professional artwork
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