Technical Animator (Contractor) - Unannounced Game

Paradox Interactive
Stockholm 118 66 SE
29 days ago
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Paradox Development Studio makes world-leading grand strategy games that our fans spend hundreds of hours in, and our art teams make sure we do it in style! We are now looking for a Rigger / Technical Animator for an upcoming, unannounced game!

The mission

As a Rigger / Technical Animator, you will work closely with the animation, art, and engine teams to create high-quality rigs for characters and creatures. You will play a key role in building rigs that are both technically robust and artistically satisfying, ensuring our animations meet the project’s vision and standards. Your work will support the integration of animations into our in-house engine, as well as troubleshooting any technical challenges that arise.

The position is a 10 month contract starting early 2025, and you will join a team of various disciplines shaping the new Grand Strategy game for Paradox.

Key responsibilities

The Skills we’re searching for ..

Practical information

Scope: Full-time, Fixed-term (40 hrs/week, 10 months)

Reports to: Art Manager

Location: Stockholm, Sweden or Remote

Time zone: For remote candidates, please note that availability during 08:00 – 17:00 CEST is required to ensure effective collaboration with the team.

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