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Team Lead – Object Bank [Splinter Cell]
14 days ago
We’re working on a Splinter Cell remake, assembling a team with passion, drive and respect for the trifocal goggles. This is an opportunity to be part of a treasured franchise, rebuilt on Ubisoft’s Snowdrop engine to deliver next-generation visuals and modernized stealth gameplay, while preserving what's at the heart of the Splinter Cell experience.
On being a Team Lead Artist (Object Bank)
As a Team Lead Artist (Object Bank) at UbiTO, you’ll work together with the Production Manager in overseeing and guiding the Object Bank department. Object Bank is responsible for the creation and maintenance of Environment Art assets from buildings to props.
You will provide supporting direction for work quality, establish processes and best practices, help set and stick to deadlines, follow up on and validating the team’s work, all while coaching team members and supporting their professional development and aspirations.
Type of Position: Permanent, full-time; Toronto, Ontario; Hybrid, flexible work environment
The daily life of a Team Lead Artist (Object Bank) at Ubisoft Toronto
- Create benchmark quality assets to exemplify visual and technical quality for the members of the team;
- Know the game’s story and gameplay, its game design documents, and understand the technical and artistic constraints, then relay them to the team
- Review, critique and when necessary, correct the art team’s work;
- Work closely with Art Directors and research and contribute to the provided direction;
- Report regularly to the Production Manager on the advancement of the team’s work and recommend corrective measure where necessary to meet project deliverables;
- Work with leads and directors, across departments, to ensure clear communication and collaboration between teams;
- Work closely with Tools, Engine, and Tech Art counterparts to develop new workflows and improve upon existing tools and technologies, to improve art quality and team efficiency;
- Proactively help troubleshoot problematic contents;
- Document and share your knowledge and best practices;
- Mentor team members on technical and artistic aspects;
- Take part in performance assessments of team members in collaboration with the Production Manager;
- Assist in the recruitment process for new team members
What it takes to make it
- Around 5 years' of industry experience in Level Art, Environment Art, Prop Art (or relevant experience);
- Experience shipping a AAA title in a lead function;
- Advanced knowledge of 3D software such as 3ds Max, Maya, Blender, Zbrush, and Substance Painter
- Solid knowledge of game engines
- Ability to assemble, guide, and work within teams;
- Effective organizational skills like time management, planning, communication;
- A solid understand of art fundamentals (lighting, composition, proportion, colour theory, etc), physically based rendering (PBR), and game constraints;
We know that skills and competencies show up in different forms and can be based on different experiences, that's why we strongly encourage you to apply even though you may not have all the requirements listed above.
- A hybrid, flexible work model
- Six weeks of vacation
- An enhanced parental leave program
- Comprehensive Total Rewards Package:
- Disability Insurance
- Dental Insurance
- Extended medical insurance
- (Optional) RRSP contribution
- Relocation Assistance
- Bonus (If Applicable)
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
All your information will be kept confidential according to EEO guidelines.
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Location of position: Toronto, Ontario; Remote Work Opportunities Available
Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a shared mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting-edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Ubisoft Toronto is one of the most significant development studios within Ubisoft, employing talented developers worldwide. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on Ubisoft’s most prominent brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
We recently launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, which seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we constantly strive to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
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