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Systems Engineer [contract]

InXile Entertainment
remote California
2 years ago
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We have offices in Orange County, California and New Orleans, Louisiana, and are also able to employ residents of Kentucky, Texas, Washington, New York, North Carolina, and Illinois. If you’re in one of these states, we’d love to hear from you.

inXile Entertainment is an Xbox Game Studio under the direction of Brian Fargo. We specialize in deep, reactive, and narrative role-playing games but enjoy exploring other genres. Our studio has many passionate developers who love creating and playing games.

As a Systems Engineer, you will optimize, enhance, and develop new engine systems on top of the foundation of the Unreal Engine. This is a fantastic opportunity to be part of a passionate team that defines and shapes the technology of our upcoming titles.

You will be developing engine systems for our shipping products and improving the workflows of our development team. You will need to be proficient in writing efficient and clean C/C++ code. Qualified candidates will need to have a background in engine development and the subsystems that support games. Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following...

Responsibilities

  • Design, modify, optimize, and debug engine systems
  • Research and document ways of improving the engine systems
  • Deploy, evaluate performance, and test software on all supported platforms
  • Communicate features and development with production, engineering, design, and art teams
  • Participate in the code review process
  • Contribute to the design and roadmap of industry-leading engine technology
  • Collaboration and co-development with other engineering teams

Qualifications

  • Bachelor's degree in Computer Science, Engineering, or Math related field
  • Experience developing and optimizing engine systems
  • Experience working on an Unreal Engine 4 project.
  • Ability to architect systems, frameworks, and tools.
  • Effective 3D math and algebra skills
  • Strong programming skills in C/C++
  • Background with multi-threaded systems
  • Understanding computer architecture and memory management
  • Solid debugging skills, including the ability to debug at an assembly level when necessary
  • Shipped at least one game title
  • 3+ years of experience working in the game industry or related field
  • Proven ability to collaborate, coordinate, communicate and support other team members
  • Comprehensive understanding of object-oriented programming
  • Creative, motivated, focused, passionate, results-oriented
  • Demonstrated ability to write efficient, readable, and reliable code
  • Passion for games and technology

Pluses

  • Development experience with 1st /3rd person action RPG games
  • Background with physics systems
  • Development background targeting multiple platforms (Windows and consoles)
  • Understanding of open-world technology
  • Experience with file streaming and I/O technologies
  • Extensive experience with Unreal Engine 4
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