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Associate Game Designer
2 years ago
GSN Games is looking for an Associate Game Designer to join our fabulous team in the UK! This is initially on a one-year fixed-term basis, with the potential to then become permanent.
About the GSN SuperCasual Studio:
It’s an exciting time in our SuperCasual Studio! We’re working on our next big game and we’re looking for a super talented Associate Game Designer to help us realise our vision!
We believe that play matters and that’s why we create genre-leading games that are fun, engaging and rewarding. Joining GSN Games will give you a platform to work on incredible games while working alongside the best people in the business!
What You’ll Do:
This is an exciting role which will change over time as we move from production into a live environment. Whilst in development, you’ll focus on the configuration and integration of assets, and you’ll work closely with and report into the Sr Director of Design to make certain the configuration data presents a meaningful, emotionally inspiring game experience. As we release and move into a live environment, you’ll work collaboratively with the broader development team, partnering closely with the Sr Product Manager focusing on engaging our players in fun, exciting and creative ways.
This is an opportunity to experience a game from building into live ops, consistently working to improve gameplay and monetisation over the lifespan of the game. You will grow to become our in-house expert, owning all aspects of configuration and asset integration and then evolving to assist in the planning, creation, communication and optimisation of all in-game promotions and events.
You will:
- Configure and refine game and content data in the game engine
- Work closely with the Art team to integrate new assets into the pipeline
- Refine, organise and integrate game data spreadsheets into the system
- Ensure the config data presents a meaningful and emotionally inspiring experience for the player
- Collaborate closely with the Product Manager & game stakeholders to define the promotions and event strategy in the live game
- Help define the in-game communication strategy
- Collaborate with the Marketing and Creative teams on asset creation and optimisation of in-game content
- Own LIveOps configuration (events, sales, shop population, events, etc.)
- Own Content configuration (item pricing, stats, rewards, procedural gen list maintenance and support, etc.)
- Support the Dev team and coordinate with QA for LiveOps testing and config bugs
- Support the Development team to define and improve LiveOps tools
- Learn and apply the LiveOps best practises in the industry
- Continuously report upon and analyser game performance with a view to improving all in-game events and sales
- Work well with all other members of the team - listening, learning, teaching and enthusiastically being part of a team.
About you:
You’ll be an enthusiastic gamer with a particular interest in Design, Product Management, LiveOps and Development. You’ll be energetic, enthusiastic, well-organised and collaborative in your approach to working. You’ll have:
- A positive attitude
- Excellent communications skills, written and verbal
- Preferably 1-2 years’ experience on a game in Design, LiveOps, Product, QA or Tech (or a relevant degree combined with a hunger to dive in and learn)
- A familiarity with working in Unity
- An interest in games as a business
- Excellent analytical skills and high proficiency in Microsoft Office Suite
- The ability to thrive in a collaborative environment
- The ability to effectively and comfortably communicate your ideas to key stakeholders
- Design Sim experience would be an amazing bonus!
- Basic knowledge of programming languages (C#, SQL, Python, R, etc.) a plus!
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