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Systems Designer

CD Projekt
Boston MA us
1 year ago
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Job Description

The Molasses Flood is looking for a Systems Designer to design and implement the gameplay systems in our new game. Possible areas of focus range from economy and retention, to meta, to 3Cs gameplay, to life sim and social systems. Our ideal candidate has experience designing game systems, knows how to communicate these designs clearly across disciplines, and is a self driven problem solver. Most importantly, you care deeply for the player, understand what motivates and inspires them, and know how to build systems that fulfill those needs.

This is a full time position. Senior and mid level developers may work remotely within the continental US, or hybrid (Tues/Thurs in our office in the Boston area, and other 3 days per week WFH). Relocation assistance is available.

Responsibilities

Qualifications

Nice to Haves

Additional Information

Company Description

The Molasses Flood is the newest member of the CD PROJEKT group, and is located in Boston, MA. We were founded by industry veterans in 2014, and since then have created The Flame in the Flood and Drake Hollow. We’re currently working on an ambitious and exciting new project and are growing our team across all departments. We value every voice on the team, open communication and transparency, and run a studio based on mutual respect and kindness between all members and levels of the team. If this sounds like the type of team you’d like to be a part of, we encourage you to apply. If you require any specific accommodations as part of our application process, please let us know so we can try to provide for your needs.

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