Staff Engineer - Gaming Backend

Voodoo
Paris
28 days ago
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Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

Team
You will be a part of a team of 6 engineers, working on the gaming backend platform. This team collaborates closely with Core Gaming and Engineering & Data. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games. The Engineering & Data team builds innovative tech products and platforms to support the growth of their gaming and consumer apps. This team is a crucial part of Voodoo’s transition from Hyper-Casual games to Hybrid, Casual & Mid-Core. The backend platform has helped big titles like Mob Control & Block Jam 3D achieve amazing growth. In the next phase of evolution, we want to scale this platform to growing games. This means building custom features for a single or multiple games.
Role

You will work on the backend platform supporting highly scalable mobile games, played by millions of people every day. You will work closely with client-developers & game designers starting from feature design to delivery, validation, and iteration.

The responsibilities are cross-functional, ranging from infrastructure, API design & coding all the way to client-side integration(we are using Golang). To succeed in this role, you will need to have passion for everything you do. You love to write code that scales to millions of users, champion new tech initiatives & leverage existing solutions.

This position is fully remote in any country within a European Time Zone (GMT+0 to GMT2+).

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