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Technical Animator

Electronic Arts
Seattle Washington United States
1 year ago
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Sr Technical Artist (Cinematics) - Ridgeline Games Studio

Ridgeline Games is focused on building rich narrative campaigns with memorable characters and powerful experiences all in the Battlefield universe. We are building a new studio in the Seattle area composed of leaders and talent with a vast array of AAA game dev experience. As we assemble our diverse team, all who have a voice in making great games together, we're looking for a healthy mixture of tempered veterans and young passionate individuals eager to make a difference.

Role Overview: Reporting to the Lead Technical Artist you are the bridge between our content creators and our game technology. You will push the visual quality through creative solutions that improve our pipelines, in engine and performance profiling.

Responsibilities:

Qualifications:

Next Steps

The following are required as part of the application process:

US Compensation & Benefits

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

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