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Sr. Build Engineer
11 months ago
We are assembling a dream team of exceptional developers with a shared vision for a powerful new game built around the pillars of hope, humor, and human empowerment. We aim to create an industry phenomenon by leveraging our team's proven track record for building narrative-driven sandbox games that create strong emotional engagement through empathy, positivity, and community participation on a global scale. Reaching that potential requires building a singular studio of unique personalities and experiences to create a one-of-a-kind work culture. We love quirks, we embrace oddities, and we trust that our world is extraordinary when it's a little off-beat and a lot unusual. We know the people we are looking for rarely exist in the same place, which is why we are a fully distributed team allowing everyone to work from their home base of choice.
We are seeking a Sr Build Engineer to be part of our Development Platform Team with a multi-studio strategy & platforms focus on build and release systems. The expectations for this role are that you will drive design & implementation of great tooling & workflows for our cloud-based source build & release systems. You’ll also help build our team and mentor colleagues as we expand our studio and development needs.
This role collaborates with disciplines across the studio to enable the team and provide highly secure, scalable, and performant cloud-cased build & release services & systems.
Core Responsibilities & Objectives
- Develop an understanding of our platform requirements and business goals to collaboratively design & implement solutions that are scalable, performant, and secure.
- Design and develop a cloud-based build & release system for Unreal Engine games that can be re-used or scaled to multiple studios.
- Consider future requirements to support other game engines in development of build & release systems.
- Create runbooks and train the team on administration and maintenance of our build & release systems.
- Provide 24x7 on-call support as a part of an on-call rotation.
Core Traits (Skills, Knowledge, Experience)
- Minimum four years professional experience in DevOps/SRE, Build and Release Engineering, or related expertise.
- Experience developing build & release systems that integrate with Unreal Engine, including BuildGraph and GameSync).
- Experience with automated build systems such as Jenkins, TeamCity, or equivalent.
- Experience in languages such as Python, Bash, PowerShell scripting, etc.
- Experience implementing solutions in AWS and/or Azure.
- Knowledge of Build and Release Engineering principles and methodologies including source control, branch management, and build testing using Perforce.
Bonus Traits
- Experience developing for a live, service-based product.
- Experience developing tooling and workflows for developers in non-engineering roles such as artists and designers.
Physical Requirements
- Close vision to monitors and screens, consistently working on computer equipment such as keyboards and monitors, long periods of sitting.
- Reasonable accommodations can be made to enable individuals with disabilities to perform the essential functions.
Crop Circle Games is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, color, family or medical care leave, gender identity or expression, marital status, medical condition(s), national origin, physical or mental disability, protected veteran status, race, religion, sexual orientation, or any other characteristics protected by applicable laws, regulations, and ordinances, or common human decency.
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