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NHL - Sr Animator (Temporary - 6 months)
4 years ago
The Role: Sr Animator
We are looking for a candidate specialized in the area of animation realization, focusing on the implementation process.
Responsibilities:
- Work with the animation team to implement animation content.
- Work closely with the Animation Software Engineer, together with the Animation Director and Technical Director, to solve technical animation challenges.
- Ensure that the animation team can achieve a high level of fluidity and believability with the animations at run time i.e. smooth transitions, natural weight shifts, variety and depth
- Ensure that the responsiveness and overall design of the character motions conform to the goals of the design team
- Innovate and push the boundaries for achieving believable character motion, from a technical implementation perspective – with a focus on marrying the characters to both their environments and the situations that they’re in, whilst ensuring that they have plenty of personality!
- Help design, plan and coordinate the animation workloads for the project (from a more technical perspective)
- Help establish efficient pipelines and procedures
- Define, communicate and estimate tasks in a proficient manner
Required skills and experience
- Experience working on at least 2 AAA titles, Action Adventure genre preferred
- 4+ years using proprietary animation tools and setting up state flows with an established game engine i.e. Unreal, Unity, CryEngine
- Experience working on at least one title that demonstrates more advanced locomotion/animation techniques and the role you played
- Experience working with primary animation implementation techniques, for example; parametric blends, additives, partitioned animations, phase matching, IK solutions, ragdoll… (and numerous other procedural solutions)
- Experience working with both animation-inspired and physics-driven gameplay systems with an understanding of the requirements for root/trajectory motion.
- Experience realizing the motions - from a technical implementation perspective - for bipedal, quadrupedal and creature-based motions
- Excellent problem solving skills. You will identify issues and resolve them efficiently
- Have a good understanding of animation principals and anatomy
- Have a proactive work ethic – not afraid to take on sizeable animation related challenges
- Able to communicate well with other disciplines (especially designers and software engineers)
- Have a very positive outlook and an approachable persona
Beneficial skills and experience
- Experience working with character motion that has a more exaggerated, heavily stylized aesthetic
- Experience using true squash and stretch techniques > blend-shapes and pose space deformation would prove beneficial
- Experience working with advanced facial animation rigs
- Experience with MEL, Python, C# or C++
- A capable key-framer and motion editor
- Experience working with Maya and Motion Builder
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More about our location: http://careers.ea.com/our-locations/burnaby-eav
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