Soundscape Designer
29 days ago
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Soundscape Designer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities
- In charge of conducting the overall Soundscape and the mix of our games based on the Audio Vision.
- Translate the Vision into the Soundscape - the result our players will hear when playing our games.
- Design and use interactive mixing systems to create the Soundscape of the Game.
- Collaborate and align with the Technical Audio team.
- Ensure the loudness standards and TRCs for all platforms are met.
- Support all Endpoints.
- Support and train some of our more junior Soundscape Designers.
- Report and support the Audio Producer by estimating tasks and working and communicating correctly in Jira
- Communicate with all other Audio Department team members to achieve the best results for the Soundscape.
Requirements
- Full project loop as a Sound Designer, Technical Sound Designer or Mixing Engineer on a AAA title.
- Profound in delivering an Audio Vision
- Profound in mixing pipelines and routines.
- Solid understanding of the Game Audio pipeline from Asset to Soundscape
- Solid general audio production knowledge: how assets are created, mixed and mastered
- Solid mastering of Wwise
Nice to haves
- Good communication skills.
- Solid knowledge of linear mixing techniques.
What we offer
- An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with likeminded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
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