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Sound Designer
2 years ago
Sound Designer (f/m/d)
Our people are our most important asset. Their individual skillsets and backgrounds, their creative and innovative thinking, and their love for games all create a collaborative environment which allows everyone to make their mark. We invest in the development of our staff, and reward their contributions with perks such as company parties, opportunities for workshops, celebrations after milestones and more.
We are looking for a Sound Designer with a passion in Sc-Fi first person shooter games to work on The Cycle: Frontier . An individual who can produce AAA quality assets and work autonomously within the design team. The candidate must have excellent organizational skills, be driven to always improve the game and take feedback well.
We believe the best games are made by diverse teams and welcome applicants from all backgrounds.
Responsibilities
- You will be embedded into a team and join stand ups and scrum rituals.
- You will be expected to be the expert in that team, helping them plan features from an audio perspective.
- You will help drive the audio quality of the given area you are responsible for, as well as taking requests from other departments when needed.
- You will have full license to create sounds how you best see fit, if they fit the audio vision created by the Creative Director and Audio Lead
- You will Quality assure your own work before handing to our QA team for further testing.
- You will be constantly iterating and tweaking all areas of audio until it reaches the highest level of quality.
- Regular 1on1s with the Audio Lead to help progress your career as well as give insights on how you think the company can improve.
Qualifications
- Games audio experience and a working understanding of the technical constraints of audio design for games.
- Hands-on experience using proprietary and/or custom game audio (e.g. Wwise, FMOD, SCREAM, Xact, etc.)
- Ability to create and mix film-quality sound effects through extensive knowledge of relevant audio packages (ProTools, Cubase, Wavelab, etc)
- Highly creative and imaginative with a keen attitude toward problem solving and an ability to quickly learn and use a variety of audio platforms/tools
- Excellent communication skills in English, both verbally and in writing
Desirable skills
- Unreal Engine Vanilla Audio tools experience
- Blue Print or code experience
- Nuendo experience
Employment details
- Full-time and on-site
- Status: employment
- Start: as soon as possible
Benefits
We support you all the way
Relocation bonus and ongoing support and assistance, occupational pension scheme
We care about your well-being
Flexible working hours, fresh fruit and vegetables every day, hot and cold beverages of your choice, in-house massage, monthly company events, fitness Club membership, Berlin public transportation Jobticket
We encourage continuous learning
Extensive games/books library, dedicated Talent Development Manager, participation at various game conferences
We know how to have fun
A variety of exciting Team Events, regular in-house social events, Summer and Christmas Party, beer and soft drinks for Friday meetings
If this sounds like you, and you love to work in a creative environment with people passionate about their work, we are looking forward to get to know you!
Join our Team!
YAGER Development GmbH
Human Resources
Pfuelstrasse 5
10997 Berlin
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