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Sound Designer
4 years ago
Tripwire Interactive is looking for talented, dedicated, and passionate individuals to join the Tripwire Interactive family! Tripwire Interactive is an independent video game development and publishing company, famous for shooter titles like Red Orchestra and the wildly popular Killing Floor series. With its next project poised to blow previous projects out of the water, Tripwire has solidified its spot as one of the brightest rising stars in the games industry.
At Tripwire Interactive, we pride ourselves in our ability to move to the beat of our own drum. Our existence as an independent studio and publisher means we are able to develop games on a schedule that reassesses what has become the status quo in the industry as a whole. We’re located in Roswell, GA just north of Atlanta; where cost of living is relatively low and opportunities are high. So if you’re looking to work in an environment that changes the game in more ways than one, look no further than Tripwire Interactive.
Responsibilities:
- Create and implement audio assets for various key assets at a high quality
- Coordinate with game and design teams to solve problems and create amazing audio
- Work with UE4 to implement and test audio assets. This includes: Blueprint, animation systems, Sequencer, data tables, and in level editor work
- Work with UE3 to implement and test audio assets. This includes: Kismet, Matinee, animation systems, data tables, and in level editor work
- Evaluate audio mix and implementation of audio assets in-game and adjust according to needs
- Help with linear trailer or promo video sound edit and mix
- Manage and prioritize assigned tasks, with a focus on achieving goals on schedule
- Use of field recording and broad library knowledge in sound design
- Manage multiple complex tasks
- Asset export and implementation into UE4 and UE3
- Test and verify your work on target hardware
- Ability to monitor and maintain performance of sound system on all platforms
Requirements:
- Links to portfolio (required)
- Resume (required)
- Experience designing, editing, mixing, mastering and implementing content for interactive and linear media
- Firm grasp of audio engineering fundamentals for studio and field recording
- Experience with UE3 and UE4, including scripting, level editor, animation and linear editors
- Experience with Pro Tools DAW and modern sound processing techniques
- Experience with Audio Kinetic Wwise and implementing audio assets into game build
- Ability to design and implement audio scripting to achieve desired in-game audio features and dynamic playback
- Experience of minimum 3 years as part of an audio team and having shipped at least two titles
- Strong self-management, organizational and problem solving skills, ability to work independently while having a great team player attitude
- Strong drive to improve/increase skill sets in audio design and implementation
- Positive, solution-oriented and independent approach to work
- Passion for video games
Benefits
- Profit Share
- Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire
- Up to 30 days of PTO
- 16 paid Holidays
- Short Term Disability & Long Term Disability
- 401k Match
- Flexible Spending Account
- Flexible Hours
- Employee & Family Team Building Events
- Volunteer Days
Tripwire Interactive offers a highly competitive salary and benefits package (401K, health care, quarterly profit share) and a professional but non-corporate environment. During this unprecedented time, we are looking for individuals who are able and willing to work from home until all restrictions have been lifted in relation to COVID-19. At such time, the position will be located on site.
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