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Sound Designer

PitStop Productions
Barnsley, South Yorkshire
1 year ago
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PitStop Productions are looking for highly-motivated Sound Designers to join their Sound Design team of 20+ in our studios in Barnsley, South Yorkshire.

The successful candidate will work within smaller teams on a variety of AAA to indie projects, and be given responsibility for their own project to become a noteworthy contributor.

They will also have the opportunity to creatively contribute to the many other titles we have in production. All while being supported by 50+ audio professionals in all departments at PitStop such as Sound Design, Music, Voice and Performance Capture.

Recently completed titles include: Returnal: Ascension, Little Nightmares II: Enhanced Edition, and the latest Minecraft Dungeons expansion packs.

This is an ideal opportunity for someone who loves working with fellow audio professionals, and is looking to further hone their craft of Sound Design to influence and create AAA audio in video games.

Why Work For PitStop?

Responsibilities

Required Skills

Essential

Desirable

Company Benefits

The successful candidate will receive a competitive salary depending on their skills and experience.

This position will be held at our South Yorkshire studios in Dodworth, Barnsley or our new creative space in Barnsley town centre, this can be discussed at the interview stage.

Please ensure you are willing to commute or relocate in order to attend the office.

We’re an equal opportunities employer. All applicants will be considered for employment without attention to gender, age, disability, religion, belief, sexual orientation, marital status, or race.

How to apply

Please email your CV and a short covering letter to: jobs@pitstopproductions.co.uk

Ensuring the email subject is ‘Sound Designer‘.

Your CV + covering letter should include any education, work experience and skills that are relevant to the advertised role. As a well as a link to the following:

1) Creative showreel

This should be a video around 2 minutes in length that showcases your skills and style as a creative. Please use a mix of in-game and linear audio examples, ensuring the sound suitably fits the visuals and overall shows good mixing skills.

2) Technical showreel

This should show your skills and knowledge in middleware/game engines. Ideally this should also include narration explaining any technical elements, giving a breakdown of techniques or features used. Ensuring enthusiasm for interesting implementation ideas, with contextual descriptions of what you did for each example.

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