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Software Engineer (C++/Unreal)

Wargaming
Sydney, New South Wales, Australia
2 years ago
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Job Overview

Wargaming Sydney is seeking a Software Engineer to join our studio. We are looking for an experienced engineer who has the ability to work in a fast moving environment.

What will you do?

Our team is developing the in-game match replay system for Wargaming's next AAA free-to-play title aimed at a western audience. This title will kick off our next generation of massively-multiplayer online games using the Unreal Engine. You will bring key experience and skills to help us create these games and bring them to millions of players. You will have the opportunity to influence the direction of the game and collaborate closely with teams in other game studios across the world. Additionally, you will be involved in shaping the in-game replay experience for future Wargaming titles. You will also be working with a separate team developing a novel replay-related feature that will become standard in all Wargaming titles, which will debut in our game. You will be joining a new cross-functional development team that's agile, open, fun, and driven to build high-quality products.

What are we looking for?

What additional skills will help you stand out?

About Wargaming:

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 5,500 employees and 18 offices spread worldwide. Over 200 million players enjoy Wargaming's titles across all major gaming platforms. Our flagship products include the free-to-play hits World of Tanks and World of Warships, as well as World of Tanks Blitz — the critically acclaimed mobile tank shooter with cross-platform support.

A career in our company is always an interesting challenge, as well as the experience that you gain working together with world-class experts.

Are you up to the challenge?!

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