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Software Engineer

Electronic Arts
Bucharest Bucharest Romania
11 days ago


Design, configure and support all monitoring environments; that analyze the processes for year-over-year metrics and machine data and develop improvements

Troubleshoot application and development server infrastructure at different layers, including network, load balancing, operating system and application that are part of the core monitoring environments.

Participate in an on-call rotation to support feature launches, live events, and critical-level incident escalations

Evaluate and adopt technologies that improve the team efficiency and platform capabilities

Work with a global team to support our creators and developers

Ensure appropriate monitoring is in place to detect and troubleshoot the problem

Assist operations when necessary related to incidents in a postmortem process to ensure preventative measures are put into place where there are monitoring and alerting process gaps.

Use industry-standard CI/CD tools to build pipelines that automate common operational tasks


4+ years of relevant experience with design, deployment, and support of Linux-based server infrastructures

Experience with DevOps methodologies and technologies, (Docker, Chef, Ansible)

Good working familiarity with log parsing methods (e.g, Splunk, elasticsearch) and metrics store solutions (e.g, influx, cortex, graphite, datadog)

Collaboration, Automation, Lean, Measurement and Sharing

Experience developing workflow automations and tools using programming languages such as: Python, Java or JavaScript

Working knowledge of version control systems such as GIT or Perforce

Experience of common scripting (Shell, Bash)

Have a security-conscious mindset for server infrastructure design, using the principle of least privilege wherever possible

Understand the purpose and operation of the protocols that support TCP/IP-networked infrastructures

Experience with public cloud hosting services with an API-oriented approach to programmatically manage resources

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