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Python - Software Engineer

Electronic Arts
Guildford England United Kingdom
1 year ago
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We are EA

Development Technology & Solutions is a partner of EA Studios. They span four continents, bringing together diverse individuals passionate about their craft from across the globe. They partner in every development phase while improving their expertise to create greater experiences for players. DTS participates in creating some of the most beloved games and supports ongoing live services. Through cutting-edge technology, data-driven insights, and state-of-the-art practices, they drive quality and directly impact players. They are a learning organization, sharing collaboratively and exploring innovative ways to solve challenges in creating amazing games for millions of players worldwide.

The Challenge Ahead

We are DRE (Development & Release Engineering) - a central EA team at the intersection of DevOps, Release Management and Build Engineering. We build, manage and maintain the build pipelines for the majority of EA's studios.

We are looking for an engineer to work with our team that is split between the UK and Sweden. You'll work with evolving the Continuous Integration and Deployment systems for the games being developed at Criterion and DICE. You will report to the Software Engineering Manager.

Responsibilities

You will manage the development of our build scripts, tools, and services for automating game processes (i.e. automation to turn source code and assets into playable games). You will work with the game teams to ensure we can provide a service that helps them improve their software and find the fun faster.

Requirements

Would be a bonus:

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