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Software Engineer

Electronic Arts
Cologne North Rhine-Westphalia Germany
2 years ago
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We are Frostbite

Frostbite is EA’s state-of-the-art multi-platform game development engine. Our global team empowers game creators to shape the future of gaming by developing creative engine features and outstanding tools. We are honored to have thousands of game developers all over the world using Frostbite to create some of the most amazing games and player experiences in the industry.

The Challenge Ahead

Frostbite in Guildford is a growing team that plays a critical role in the engine that EA has developed to empower game makers in the company. We focus on building a world-class cross-platform physics engine and features that directly drive innovation in EA’s franchises such as FIFA, Dragon Age, and Battlefield. This is developed using an internal Open Source model that invites the company’s best engineers to contribute.

We are looking for passionate, motivated, and talented Software Engineers to join our high caliber team in Frostbite UK. The role will enable you to grow your experience and skills as well as the opportunity to travel to other EA locations and work directly with studios around the globe.

What a Software Engineer does at Frostbite Physics

As a Software Engineer, you will need

Desirable skills (one or more is helpful)

Please note that the nature of our business may require that certain aspects of this job description may be subject to modification and change during the individual's period of employment.

Examples of what we do

Here are several examples of our technology in use. These videos outline the breadth of the different genres that the Frostbite Engine supports and, more specifically for our team, the varied use cases of character physics, destruction, and other features we support.

https://www.youtube.com/watch?v=7AfcWQg_tTI (Anthem)

https://www.youtube.com/watch?v=sSUx54kmUD8 (FIFA)

https://www.youtube.com/watch?v=_q51LZ2HpbE (Battlefront2)

https://www.ea.com/frostbite/news/frostbite-hair-rendering-and-simulation (Technology blog post)

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