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Software Engineer - Animation Tools and Pipeline - SKATE
2 years ago
Software Engineer - Animation Tools and Pipeline - SKATE
Full Circle is a new studio based in Vancouver, with team members around the globe, embracing a remote-working, geo-diverse team and culture. We are all about having fun, taking chances and making great games that people want to play with their friends. Working on the next evolution of Skate, we are set to deliver an experience that will embrace and build upon everything that makes this franchise so special.
Full Circle is looking for a Tools and Pipeline Software Engineer to join the Skate Team
“This position is open to qualified individuals anywhere in the Americas where EA operates as an employer.”
Responsibilities:
- You will report to the lead tools engineer
- You will build the tools that power the best games in the industry
- You will create new tools for the Frostbite engine
- You will create stand-alone applications
- You will create user interfaces to empower the team to work with game content
Qualifications:
- 3+ years of experience in development of desktop applications
- Excellent working knowledge of C# and C++
- Knowledge of WPF or other UI frameworks
- Knowledge of mathematics and 3D
- Experience with animation and/or character building pipelines
- Experience with multithreaded programming
- Experience working with a team of engineers throughout a full development cycle on AAA title or other large scope software product
- Passion for making and playing creative games
Assets:
- Experience working with User Experience, Usability or Interaction Design
- Knowledge of building exporters from Maya, Max or Houdini
- Knowledge of Python programming language
- Bachelor’s degree in computer science or related field, or equivalent training and professional experience.
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