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Software Engineer - Studio Modeling

Roblox
San Mateo, CA, United States
2 years ago
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Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community.

Our vision is to build a platform that enables shared experiences among billions of users. This is what’s known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. The breadth of opportunities, and the evolving demands of this first-of-its-kind platform, ensure that your avenues for growth are always expanding and flexible.

Join us and you’ll usher in a new category of human interaction while solving exceptional challenges that you won’t find anywhere else.

Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community.

Our vision is to build a platform that enables shared experiences among billions of users. This is what's known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. The scope of opportunities, and the evolving demands of this first-of-its-kind platform, ensure that your avenues for growth are always expanding and flexible.

Join us and you'll usher in a new category of human interaction while solving challenges that you won't find anywhere else.

As a Software Engineer in the Modeling Tools team you will use and build on Roblox Studio to create and improve the modeling capabilities of our development suite.

Your role will have an high impact that will directly affect our tens of millions of monthly users. We are looking for engineers passionate about building outstanding user experiences which are both usable and performant.

You are in C++, or other OOD language, data structures, algorithms, have experience with 3D mathematics and 3D interoperability workflows. Experience with game engine development and application development is especially interesting. We are an Agile team, so make sure you are comfortable with the core concepts of the Scrum and Kanban project processes.

You will manage interoperability workflows between different applications, types of content (mesh, procedural) and libraries. Including procedural geometry generation that we are targeting in the near future.

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