Software Engineer - Physics
17 days ago
Codemasters have consistently developed innovative and successful award-winning racing games and our Birmingham studio has a rich and unrivalled heritage of multiple award-winning racing games such as the F1 franchise, and these titles embody our cornerstones of passion, quality, continuous innovation, and an all-encompassing ambition to be the world leader in what we do.
Working in a passionate and close-knit team that ensures your voice doesn’t get lost in the crowd, you will deliver ‘AAA’ racing games within a studio that will value and recognise your contributions.
Software physics engineers are responsible for the full simulation of physical bodies within the game world, particularly high performance vehicles. This includes modelling of complex vehicle drive trains, tyre friction, aerodynamics, rigid body dynamics, collision detection, surface deformation and fracture etc. They work extremely closely with the vehicle handling team to produce accurate simulations of vehicle characteristics.
Highly Desirable Skills and Experience:
- Exceptional C++ knowledge
- Multiple completed game projects
- Extensive computer architecture knowledge
- Cross platform and console experience
- Expert use of debugging and profiling tools
- Pure and applied maths
- Rigid body dynamics, forward and inverse kinematics
- Collision detection
Desirable Skills and Experience:
- A degree in a relevant subject (particularly Maths or Physics)
- Scrum and agile processes
- Friction modelling
- Dynamics solvers (LCP, MCP, impulse based)
- Vehicle dynamics
In return we provide a state of the art working environment with access to cutting edge technology, an extremely competitive benefits package and genuine career progression. You will be working with some of the industry's most experienced talent, in which self-development is actively supported and encouraged.
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