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Online Software Engineer - EA Sports - C++
4 years ago
For this role, we are looking for someone to help build our networked play development team – whether that be in our online career mode, ultimate team, or core online systems and protocols.
We are looking for engineers who enjoy prototyping and planning, adding amazing new features to an existing and beloved game, and improving existing code.
We are a creative group, so we value collaboration with creative and design.
Responsibilities:
- Collaborate with design to provide feedback and then create clear and estimable technical designs.
- Provide tested and high-quality technical implementations that meet design requirements.
- Awareness of how technical implementation impacts performance and memory budgets.
- Look for ways to increase team efficiency through tooling or workflow enhancements.
- Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Requirements:
- Passion for the development craft and can demonstrate good development practices.
- Understand C++ language, best practices, and architectural considerations.
- Communicate well with non-technical partners, such as artists, designers, and producers.
- Advanced debugging skills.
- Understand networking fundamentals, protocols, client/server topologies, and server infrastructure.
- Understand SQL databases, with special consideration to database and query design.
Pluses:
- Proficient in C++.
- Understand scripting languages (Perl, Python, Lua) and C#.
- Understand Java.
- Experience in client/server environments.
- Experience with performance and memory profiling tools.
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