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Software Engineer - Observability
2 years ago
Every day, tens of millions of people from around the world come to Roblox to play, learn, work, and socialize in immersive digital experiences created by the community. Our vision is to build a platform that enables shared experiences among billions of users. This is what’s known as the metaverse: a persistent space where anyone can do just about anything they can imagine, from anywhere in the world and on any device. Join us and you’ll usher in a new category of human interaction while solving exceptional challenges that you won’t find anywhere else.
The Team
Software observability provides the vital signs for our software components that subtend the metaverse. As the three pillars of modern observability, Telemetry, Distributed Tracing, and Logging have become an important tool when combating issues in microservice architecture with Telemetry revealing eagle view and stats of the vital signs of services, Tracing providing contextual analytics and drill down capability for individual requests/responses, and Logging supplying sure-footed textual evidence.
The Observability Team owns the entire stack of Telemetry, Distributed Tracing, and Logs - from instrumentation libraries of major programming languages, to data processing pipelines, from backend microservices, to visualization UI and other components used to build distributed tracing such as storage layers, processors, load balancers, messaging system, etc. The team is also in charge of software pieces that integrate with one another within the observability platform. Additionally, the team is also responsible for the public relationships with the rest of Roblox, e.g., user training, tech support, and looking for opportunities to better use Observability.
As a team, we believe in fast iteration and are biased toward action. We have numerous exciting projects laying ahead of us for the years to come, including:
- Build an integrated and entire solutions for Roblox's WRT cross-service issue debugging and diagnosis
- Build scalable distributed backend - from instrumentation to storage, from data pipeline to visualization website
- Develop UI and visualization tools based on open source technologies or from scratch
- Build client instrumentation libraries for mainstream languages such as Golang, Java, Python
- Design databases and caching layers
You Are:
- Have 3+ years of experience developing a wide-array of software products.
- Succeed in an environment with ambiguities, be able to determine the problem, and come up with practical solutions
- An expert in building web applications
- Someone that has technical leadership: maintain a high bar for code quality, and OO designs
- Someone knowledgeable with REST, design patterns, and scalable containerized systems and microservices
- Someone that has a good grasp of software architecture and industry best practices
- Someone with a Bachelor's degree or higher in computer science, mathematics, engineering, or equivalent
You Will:
- Develop the next generation of distributed tracing system / platform and contribute to open source standard
- Make technical decisions and influence the development team with your domain knowledge
- Design and implement features in our backend using Kafka, Elastic search, databases, AWS.
- Build new microservices and container orchestration such as Hashi Stack.
- Write code in a diverse ecosystem that can be a mix of HTML, CSS, Node.JS, Amazon Web Services, ASP.NET and C#.
- Report to the Observability Organization.
You’ll Love:
- Industry-leading compensation package
- Excellent medical, dental, and vision coverage
- A rewarding 401k program
- Flexible vacation policy
- Roflex - Flexible and supportive work policy
- Roblox Admin badge for your avatar
- At Roblox HQ:
- Free catered lunches
- Onsite fitness center and fitness program credit
- Annual CalTrain Go Pass
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